The Tzer Island book blog features book reviews written by TChris, the blog's founder.  I hope the blog will help readers discover good books and avoid bad books.  I am a reader, not a book publicist.  This blog does not exist to promote particular books, authors, or publishers.  I therefore do not participate in "virtual book tours" or conduct author interviews.  You will find no contests or giveaways here.

The blog's nonexclusive focus is on literary/mainstream fiction, thriller/crime/spy novels, and science fiction.  While the reviews cover books old and new, in and out of print, the blog does try to direct attention to books that have been recently published.  Reviews of new (or newly reprinted) books generally appear every Monday, Wednesday, and Friday.  Reviews of older books appear on occasional weekends.  Readers are invited and encouraged to comment.  See About Tzer Island for more information about this blog, its categorization of reviews, and its rating system.

Entries in Iain M. Bankis (3)

Sunday
Jul032016

The Player of Games by Iain M. Banks

First published in 1988

Iain M. Banks began his series of novels about the Culture in Consider Phlebas. I enjoyed that novel but thought it had a number of flaws. To my mind, Banks hit his stride as a science fiction writer with his second Culture novel, A Player of Games. It is an impressive examination of how social, political, and cultural structures are used to control individuals, as seen primarily from the standpoint of a gamer.

Jernau Gurgeh is a famed game player. He has mastered pretty much every popular game, no mean trick for someone who does not specialize in any particular game. He has devoted his life to game scholarship which, in Banks’ utopian future, is as good a way of using up your life as any other.

The Contact section of Culture has been interacting with a galactic empire that acquires power over other planets by the ruthless use of force. Leadership in the empire is determined through a series of games. The ultimate winner becomes the Emperor, while a good showing assures political or military appointments. None of that would bother the Culture except for the empire’s cruelty toward pretty much everyone who isn’t in power, including residents of the planets it conquers.

The Culture manipulates Gurgeh into playing the empire’s game after manipulating the empire into inviting Gurgeh to play. Having accepted the challenge, Gurgeh experiences a series of emotional highs and lows as he confronts his feelings about the game, the empire, the Culture, and his life as a game player.

The novel has some funny moments, mostly involving Gurgeh’s interaction with the prissy machine that the Culture has assigned to assist him, but the novel isn’t humor-based, as are some of Banks’ later Culture novels. Banks includes a nice mix of action scenes, but The Player of Games isn’t really an action novel. It’s more of a psychological thriller in a science fiction setting. Playing the games takes a toll on Gurgeh, as do his discoveries about the nature of the empire and the consequences of the game he has chosen to play. His turmoil and the evolution of his character is the novel’s strongest feature.

The Player of Games has something to say about the nature of empires and of any political or social system that relies on subjugation or that denies freedom. None of its insights on those subjects are fresh or surprising but that doesn’t lessen their importance. A stronger and subtler theme, I think, is that games are not a model for governance. Banks makes the reader understand that competition, while fun in a harmless game in which honorable players do not cheat, leads to war and corruption when it becomes the basis for acquiring political power.

The Player of Games is fun, smart, exciting, and meaningful. I think it’s one of Banks’ best science fiction novels, and one of his best novels overall.

RECOMMENDED

Friday
Oct122012

The Hydrogen Sonata by Iain M. Banks

Published by Orbit on October 9, 2012 

The Gzilt are about to transition from the Real to the Sublime, where they will live a blissful existence in dimensions seven through eleven. In most instances, an entire civilization must enter the Sublime at the same time to retain individual identities, and this is what the Gzilt are preparing to do in 24 days. When a ship from the Zihdren-Remnanter attempts to deliver a message to the Gzilt -- a message that could undercut the very foundation of Gzilt society and possibly affect the civilization's readiness to join the Sublime -- a Gzilt ship blows it to bits. Ever watchful, the Culture dispatches Caconym, one of its Mind ships, to join an advisory group that is responding to the incident. Caconym is a logical choice since it shares its structure with another Mind that has actually been to, and returned from, the Sublime.

Other than various Minds, the central character in Iain Banks' latest Culture novel is a Gzilt named Vyr Cossant, who added two arms to her body so she could play The Hydrogen Sonata on the elevenstring. Because she once met an entity (sometimes humanoid, sometimes not) named Ngaroe QuRia who has lived for thousands of years, Cossant is recommissioned as a lieutenant commander and ordered to find QuRia. QuRia is thought to possess the information that the Zihdren-Remnanter were attempting to deliver to the Gzilt. Also making an attempt to find QuRia is his former lover, Scolliera Tefwe, whose consciousness has been stored on a Culture ship for the last four hundred years. As the Gzilt countdown to the Sublime continues, Cossant and Tefwe and a number of Culture Minds race to uncover the truth about the Gzilt before the civilization makes its collective journey, a task that is impeded by some Gzilt political/military folk who would prefer that the information remain buried.

There is, of course, quite a bit more going on: political scheming to determine which race will become the rightful heir to the worlds and possessions the Gzilt leave behind; political quarrels among the Culture Minds; military maneuverings leading to explosive confrontations between the Gzilt, the Culture, and others. All of this adds up to a fun, intelligent, fast-moving story.

If this abbreviated plot summary is confusing, you probably haven't read any of Banks' Culture novels and are therefore unfamiliar with the ancient, droll, sarcastic, pedantic, and sometimes mentally ill Artificial Intelligences known as the Minds.  Don't worry.  You can read The Hydrogen Sonata as a stand-alone novel and it will all make sense to you before too many chaters have gone by.

The best thing about The Hydrogen Sonata is that it is wildly imaginative without becoming too silly. From the descriptions of alien beings to the wonders offered by other planets, Banks creates a fully realized environment. He effectively conveys a sense of the age and vastness of the universe, plays with theories about other universes/dimensions that might exist, and peppers the story with a wonderful array of gadgetry. Not all of this is original, of course, but Banks often uses technology and theory in original ways.

I particularly like Banks' playfulness: the amusing names the Culture gives its ships; the banter between ships' Minds; the quirky personalities the Minds develop; the nettlesome nature of inter-species politics; a dirigible that hosts a five-year-long going-away party prior to the Sublime; an avatar whose head is made of alphabet soup; the fact that audiences other than academics and Culture Minds regard The Hydrogen Sonata (which may or may not be a musical representation of the periodic table) as unlistenable; the snarky pet Cossant wears around her neck; an android that mistakenly believes it's in a simulation as mayhem surrounds it; some truly bizarre sexual escapades ... and more.

The novel concludes with an intriguing moral equation. Members of the Culture learn that a shared belief critical to Gzilt civilization is false. Should the Culture reveal the truth on the ground that it is always best for the truth to be known? Or should the Culture keep quiet to protect the Gzilt from the social disruption that the truth might cause? An interesting quandary, but this isn't the kind of science fiction that lends itself to deep thought. It's meant to be fun and exciting, and it achieves that goal admirably.

RECOMMENDED

Friday
Nov262010

Consider Phlebas by Iain M. Banks

First published in 1987

The first of Iain Banks' Culture novels follows Horza, a Changer, as he is rescued from Culture captivity by the Idirans, who want to send him to Schar’s World (one of the Planets of the Dead guarded by the Dra’Azon) to find a Mind (a controller of Culture ships) that has taken refuge there.  In the midst of another battle, Horza leaves the Idirans and takes up with the ragtag crew of a scavenger ship, the Clean Air Turbulence, leading to a series of adventures as he finds himself fighting both the Culture and the Idirans.

Pluses:  A well-imagined universe that, for once, doesn't mention or depend upon Earth.  An interstellar conflict between (principally) two races that is being fought for a reason -- or a series of reasons -- other than the need to have a war to advance the plot.  Action scenes that generate real excitement.  Comic relief that works.  Avoidance of a happy ending that the writer inserted just to please readers who like happy endings.

Minuses:  While Horza has some facets of a complex personality, his two love interests and the other characters in general are one-dimensional.  A couple of scenes (one that takes place on what amounts to a desert island) seem out of place, as if they were added to fill space, and do little to advance the plot.  After Horza finally arrives on Schar's World, the pace begins to drag a bit, although it picks up again toward the end.

RECOMMENDED WITH RESERVATIONS